Battlefield 6 Boss Explains The Game’s New Destruction Elements

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Earlier this year, EA showed off some of the destructible elements in Battlefield 6. That glimpse of destruction you can wreak was amplified in the recently released multiplayer trailer for the game. But if you were hoping to be able to knock down every building on the map, then you may be disappointed, because the game’s Tactical Destruction system will only offer so much leeway.

EA executive vice president Vince Zampella told PCGamesN that the Tactical Destruction system gives player “unparalleled levels of freedom.” However, he reasons that if it was possible to completely destroy all of the buildings on the map, then the system wouldn’t reflect the original intentions of the dev team.

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“We make maps very purposefully for fun, combat sight lines, and performance,” said Zampella. “So if you’re able to control that destruction, [it can still be] different, because you might blow up this building one time, this building another, or nothing at all. That’s where the flexibility comes in. But even when they are destroyed, the map is still full. We guarantee you that the map is still fun to play. So it’s about making a map and then making multiple versions of that map that are all equally balanced and fun to play.”

Zampella went on to argue that too much destruction would ruin the gameplay of the map, making it less fun. He reiterated that the developers are primarily concerned with ensuring the game is fun, above all else.

EA has already revealed the nine Battlefield 6 maps that will be available at launch. The game’s open beta will begin on August 7 and preorders are already live. Battlefield 6 will launch on Xbox Series X|S, PlayStation 5, and PC on October 10.

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