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Peak is, despite being a game about climbing massive mountains in order to be rescued from a crash landing on an uninhabited island, generally quite a sweet-looking game. It also released a new update yesterday, within the features section of the patch notes quite literally just saying “added cannibalism.” As developers Aggro Crab and Landfall put it, “Totally normal update to the game. Nothing to see here.”
This update comes in spite of Aggro Crab literally saying it can’t add cannibalism to Peak, but hey, the people get what the people want. Luckily, this new feature doesn’t force you to Hannibal-style cut up the cute little avatars that are your friends. Instead, when your player character is too hungry, your friends’ avatars start to look like a walking rotisserie chicken. If you manage to successfully eat them, they turn into a skeleton (and die, unsurprisingly).
Thankfully, cannibalism wasn’t the only thing added in with this update. In the options menu you’ll find a few new additions, like the ability to adjust your field of view while climbing, and a push-to-mute setting (“No more having to listen to your streamer friend talk to chat”). There’s also been some big fixes, one being a temporary solution to a bug that caused a lot of fall damage from short distances, and performance has been “greatly improved” too.
You can check out the full patch notes below.
Patch 1.10.a Notes
Features:
- Added cannibalism.
Options:
- Polish and Turkish translations are in!
- New Setting: “Climbing Extra Field Of View”. This lets you adjust how the FOV changes while climbing.
- New Setting: PUSH-TO-MUTE. This works the opposite way of “Push-To-Talk.” No more having to listen to your streamer friend talk to chat.
- Settings that were previously hidden outside of the Main Menu will now show up but be disabled. Hopefully this reduces some confusion!
Balance Changes:
- Fixed an issue where Trail Mix, Granola Bar, Medicinal Root, and Airline Food would not give extra hunger reduction after cooked.
- Fixed an issue where cooking something Well-Done and then stashing it would remove the buffs. For reference, the intended behavior is that Well-Done items give the same bonus as Cooked items. It’s your warning before it burns 🙂
- Remedy Fungus now also cures poison in addition to injury, because it seems like it would.
Major Fixes:
- We have a temporary solution to the FALL DAMAGE BUG where you would take a signifcant amount of fall damage when falling a short distance, often from spamming the climb and lunge buttons. A more comprehensive improvement will come in a later patch. Let us know if you still see any weird fall damage behavior!
EDIT: It seems like this only addressed the issue when sliding down while holding the wall, but not the one where you are on a slope. Sorry about that folks, we’ll continue to investigate. - THE NAPBERRY PLANT IS TEMPORARILY DISABLED. Some folks were having issues with lag and crashes due to our implementation of the Napberry Plant. Trust me its a weird one. While we work on a better implementation asap, the Napberry Plant won’t show up in the level.
- Performance at the PEAK is greatly improved. It was the dang wildflowers.
- Fixed an issue where an item would get stuck in your “Hands” Item Slot. This issue happens when the server can’t keep up with items that are swapped too rapidly, so a tiny delay has been added after swapping items before you’re able to pick up a new item.
Minor Fixes:
- You can no longer get the Bookworm Badge by simply reading the final page without the others.
- Fixed an issue where reading the guidebook pages out of order could result in inconsistent stat tracking for the Bookworm Badge.
- Removed an un-spatialized sound effect that would play when players landed from a fall.
- Fixed an issue where Ticks counted as berries toward the Foraging Badge, lol.
- Fixed an issue where an item in the temporary slot would display the wrong amount of Cooked.
- Fixed an issue where eating a Scorchberry wouldn’t contribute toward the Forager Badge
- Fixed an issue where getting an Anti-Rope Cannon wouldn’t get you the Esoterica Badge.
- You can no longer obtain progress achievements (such as Beachcomber Badge) while you are a ghost. Reaching a new area while alive should grant you achievements for all the areas completed that run.
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