Elden Ring Nightreign Combat Director Wants You To Believe In Yourself

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Elden Ring Nightreign combat director Junya Ishizaki has beaten all the difficult multiplayer game has to offer, so he knows that you can to. In a new interview, he emphasized that players should believe in themselves.

“I can hopefully give you reassurance to know that I have beaten all of the game’s bosses,” he said to CNET. “I’ve seen everything it has to offer, both in multiplayer and as a solo player. So I want you and players to know that this is very possible, and I want you to have the confidence to give it a try yourself.”

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Now Playing: Elden Ring Nightreign GameSpot Video Review

Nightreign has been widely recognized as a difficult game with bosses that can easily kill you with any number of attacks. But just as people struggled with Margot during the opening of Elden Ring, there is a near-endless amount of room for improvement. As Ishizaki says, you’ll eventually succeed if you stick with it.

Richard Wakeling applauded From Software and the studio’s creative approach to multiplayer in his GameSpot review of Elden Ring Nightreign.

“Elden Ring Nightreign’s announcement was a genuine surprise. The details explaining the kind of game it was were even more surprising,” he wrote. “This peculiar mix of a From Software RPG spliced with elements of roguelites and battle royales sounds like the kind of experimental concept no game studio would actually devote money to. But here’s From Software, tapping into its creativity to put its own weird, bold spin on a thrilling cooperative multiplayer experience. Even if the end result were middling, this is the kind of risk worth celebrating, but doubly so now that it turned out to be such a fantastic, anomalous thing. The part of From Software’s collective brain that created oddities like Metal Wolf Chaos and Otogi: Myth of Demons is still very much alive and well.”

Nightreign’s most recent patch brought several changes and fixes to the difficulty of solo play in the multiplayer roguelike. The patch adds the “Automatic Revival Upon Defeat” effect that allows players to revive once per nighttime boss battle.

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