By James Carr on

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Marvel Rivals Season 4 marks the arrival of a new Vanguard, Angela, the Assassin of Heven. The new Asgardian is a dive tank, with an ability kit designed around diving into the enemy team, causing mayhem, and diving back out. While the Marvel Rivals roster has no shortage of dive tanks, like Venom and Captain America, Angela is designed to deal far more damage, at the cost of a lower health pool of only 450 HP.

Angela overview

Angela overview

Angela’s default mobility mode is flying, which controls similarly to Iron Man and Ultron, but with a bit more speed. In this default movement mode, Angela’s primary weapon is a spear, which gains extra damage by filling her flight meter through continuous flying. Angela can use Assassin’s Charge, a dash-like flying ability where you can spear and grab enemies. This controls similarly to The Thing’s sprint, with a wide turn radius.

From the flying form, Angela can use Divine Judgement, which has her dive onto the ground creating a zone which grants additional speed and bonus health on attack. This also swaps her primary weapon to Dual Axes, which have a quicker attack combo and deal higher damage compared to the spear. Angela can use her Wingblade Ascent to get back into the air. Angela’s ultimate Heven’s Retribution throws down her spear, wrapping enemies hit by the impact and holding them in place. Angela can slam down on the spear, swapping to axes to attack the enemies trapped.

Angela abilities and team-ups

Angela abilities and team-ups

Spear of Ichors (primary): Lunge forward with your spear, dealing damage that increases with Attack Charge. At full charge, Spear of Ichor can launch up enemies.

Axes of Ichors (primary): Alternate powerful strikes forward with twin axes, dealing increased damage as Attack Charge grows. The fourth strike propels you forward in a swift dash.

Shielded Stance: Transform Ichors into a shield, gaining Attack Charge when absorbing damage.

Seraphic Soar (passive): Glide freely through the air. Continuous flight builds Attack Charge.

Divine Judgement: Dive downward, switch to twin axes, and infuse the ground with Ichors to create a Divine Judgement Zone upon impact. Within the zone, gain enhanced Speed and attacks grant Bonus Health to self and nearby allies.

Wingblade Ascent: Take to the skies, switching back to Spear of Ichors.

Assassin’s Charge: Enter an accelerated dash state, becoming immune to knock-back and launch-up. Enemies struck head-on are carried through the air for a short distance.

Heven’s Retribution (ultimate): Wrap your spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies. Angela can leap to the spear’s location, damaging surrounding enemies and creating a Divine Judgement Zone.

Celestial Command (Thor team-up): Angela shares fragments of her Ichors with Thor, empowering him to hurl a Thunder Spear that restores Thorforce for each enemy struck. Afterward, Thor can leap to the spear’s explosion point, dealing a second wave of damage to all enemies within range.

Steal some kills

Steal some kills

Similar to Spider-Man, Angela has a very particular attack combo you more or less have to go through to deal the maximum amount of damage in a short period of time. You can use the Assassin’s Charge to fly into the enemy deal and ideally snag a Strategist or Duelist, fly them away from their team–ideally into your team–drop down on them with Divine Judgement and beat them down with Angela’s twin axes, before going back into the air and repeating the process.

This combo can be difficult to pull off, especially the Assassin’s Charge, which has clunky controls and a precise hit box, but the other part of it is you either need to pick your battles perfectly, or make sure you have some help ready to go. On her own, Angela doesn’t do enough damage to power through any amount of healing, so you’re captured enemies can often escape without assistance from your team. It is important to remember that Angela is a Vanguard, and not a Duelist, so you need to set up your teammates for success and not try to be a one-person wrecking ball.

Never slow down

Never slow down

Angela is heavily movement-focused, thanks to both her design as a dive Vanguard and her passive ability. Her passive ability, Seraphic Soar, builds attack charge as she flies through the air. A full meter boosts the attack damage of both of her primary weapons, making the biggest impact of the Spear, which you wield while flying. This means you need to be flying around as much as possible. The best way to maximize this while not just wasting time is to find the flank routes on each map and use them to get behind the enemy and grab one with Assassin’s Charge to take towards your team.

Heven's Retribution

Heven’s Retribution

Heven’s Retribution, Angela’s ultimate ability, works functionally the same as Groot’s ultimate ability. You throw your spear into a small area, and it traps and binds any enemies in range when it lands. It does some damage, and you can deal additional damage by interacting with your ultimate (clicking both thumbsticks on console), slamming Angela down and bringing out her twin axes. The slam does 100 damage, so you could take out a non-Vanguard by yourself, but this works best with another teammate or two to follow up. If you have a high damage AOE ultimate ability on your team, like Iron Man or Namor, you can combo those abilities to wipe anyone caught in Angela’s ultimate off the map.