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Following a recent wave of Borderlands 4 previews, Gearbox boss Randy Pitchford has confirmed that one fan-requested feature will be in the game when it launches in September. While a mini-map won’t be in the looter-shooter, a radar will, making situational awareness of a battlefield much easier.
In a lengthy thread, Pitchford spoke about how fans had been asking Gearbox to add this feature to the game–many people from the European, US, and Asian preview tours were advocating for it, Pitchford said–and the studio managed to make this happen.
“As me and head of dev, Steve Jones–and some of the other guys–were poking around with producers trying to figure out what it would take to add these features and if we could make it in time to ship or not, something awesome happened,” Pitchford explained. “In classic Gearbox style, where we have an ethos of ‘they who builds it, wins,’ some developers got together and found some time in the margins of their schedules. Some Gearbox heroes did what Gearbox heroes do!”
Several Gearbox employees “splintered off” to work on the radar, and Pitchford says they managed to squeeze it into the game before it undergoes some QA testing ahead of its launch. The radar will be off by default when the game launches, and it won’t be in the current build of Borderlands 4 on the Borderlands Fan Fest showfloor this weekend. Here’s what it looks like in action:
Borderlands 4 will also have a few other fan-requested features when it launches, and the base version of the game has an MSRP of $70. “This feels like a Borderlands game through and through where enough has changed for me to feel like this is an improvement over Borderlands 3, but it’s not so different that I can expect huge and sweeping changes,” Jordan Ramée said in GameSpot’s Borderlands 4 preview.
Borderlands 4 launches on September 12 for PC, PS5, and Xbox Series X|S, with a Switch 2 version arriving at a later date.
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