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The Witcher 4 is still a long way from players getting their hands on it, but CD Projekt Red’s team still wants fans to know that the lessons learned in the previous games will be reflected in the sequel. Narrative director Philipp Weber–who was previously the quest director for The Witcher 3: Wild Hunt–recently said that The Witcher 4’s quests will embrace the example set by its predecessor. Among other things, that means Ciri won’t have to worry about meaningless fetch quests.
“We don’t do fetch quests,” Webber told GamesRadar, before expanding upon the reasons for that decision.
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“A quest has to be something interesting,” said Weber. “I have to feel, as a player, that if I played that quest, my time was well spent and not just spent. I was busy doing stuff, and didn’t think about work or taxes. I experienced a story, or something else that was worth it. That basic rule is still there 100%.”
Weber went on to explain that CDPR’s core philosophy is “to let people care about what they’re doing,” and that edict remains in place for The Witcher 4. He also stressed that the lessons learned from The Witcher 3 and Cyberpunk 2077 will be reflected in the way The Witcher 4 unfolds its narrative through quests and side missions.
An early look at The Witcher 4 was shared during State of Unreal in June. But as impressive as that was, CDPR later explained that it was a tech demo set in The Witcher 4 rather than the actual game. The dev team has also noted that the upcoming game is being developed with a console-first approach.
CD Projekt Red hasn’t set a date for The Witcher 4 yet, and it’s possible that it may not be ready for release until the next console generation.
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